![]() ![]() You're talking about home-brewing spells, but nothing like that is being discussed. This has to be a potion as metamagic feats do not work on extracts :( and requires the extended potions discovery, later the permanent potion 8D When you drink the potion, you get to turn into a Fire Elemental for 18 minutes at lvl 8 going up by 3 minutes every level. One of the abilities this gives you is Elemental Body at early entry (level 3) That is just within potion range. Now here is one of my favorites, the alchemist has a goblin only variant called Fire Bomber. ![]() Hopefully that cleared up the confusion and showed you a new trick you can use with ML. There is no house rules and its all legal and generally not a problem for GMs. The Mangus can utilise this but he is also the only one to be able to utilise this and it is actually quite common for a Mangus. This is what allows you to actually cast the spell as a weapon and what allows you to have the 15-20 threat range, if you have a keen scimitar for example. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. If successful, this melee attack deals its normal damage as well as the effects of the spell. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. So, with that damage, crit range, and being affected only once by electric DR (which is less common than fire DR), the average damage is higher than Scorching R.Īt 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Not to mention 15-20 crit range, which is way too good (vs. No level 1 spell comes anywhere near 10d6, so, that would make this combination vastly superior than all others. When comparing spells, you compare to other spells of same level. Spells are balanced around damage, targets (single/aoe), range, energy type (some more easily resisted than others), etc. I can't find where I read it (and it's late), but here's the gist of the broken 'rules' (which are more like guidelines for home-brewing spells): ![]() It's a nice synergy, but it's not anything devious. The shocking grasp isn't hit by energy resistance 3 separate times, to be fair. To compare, Scorching Ray is level 2 (as this would be if not for the trait), does 12d6 at level 11, and is a ranged touch (which are generally weaker than melee touch due to not having to get into melee) spell, and didn't cost you a feat. No it doesn't.it's a +1 level adjustment for +5 level cap. ![]()
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